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- https://accounts.google.com/ServiceLogin?hl=en&passive=true&continue=https://www.google.lt/
- https://www.google.lt/setprefs?sig=0_O3xVE15KF8BFG1Hjbjop642xvG4%3D&hl=lt&source=homepage&sa=X&ved=0ahUKEwjfzYS1xrriAhVwUN8KHS1DDjgQ2ZgBCAk
- https://www.google.lt/intl/en_us/policies/privacy/?fg=1
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Sunday, May 26, 2019
Skype | Communication tool for free calls and chat
- https://skype.com
- https://go.microsoft.com/fwlink/?linkid=845480
- https://www.microsoft.com
- https://www.skype.com
- https://www.skype.com/en/get-skype/
- https://www.skype.com/en/calling-rates/
- https://www.skype.com/en/my/skype-number/
- https://www.skype.com/en/features/
- https://www.skype.com/en/skype-manager/
- https://www.skype.com/en/alexa/
- https://www.skype.com/en/content-creators/
- https://www.skype.com/en/interviews/
- https://www.skype.com/en/business/
- https://dev.skype.com/
- https://support.skype.com
- https://go.skype.com/community/
- https://www.skype.com/en/about/
- https://go.skype.com/myaccount
- https://go.skype.com/myaccount/
- https://go.skype.com/joinskype
- https://go.skype.com/logout
- https://go.skype.com/sfw
- https://go.skype.com/signup?client_id=578134&redirect_uri=https%3A%2F%2Fweb.skype.com&source=scomnav
- https://go.skype.com/tou
- https://go.skype.com/privacy
- https://go.skype.com/skype.download
- https://go.skype.com/calling-rates
- https://go.skype.com/support.system.requirements
- https://go.skype.com/get.skype.for.xbox
- https://go.skype.com/skype.for.xbox.support
- https://go.skype.com/alexa
- https://www.skype.com/en/features/video-chat/
- https://support.skype.com/faq/FA34877
- https://www.skype.com/en/features/screen-sharing/
- https://support.skype.com/faq/FA12395
- https://secure.skype.com/my/skype-number?setlang=en
- https://blogs.skype.com/stories/2017/12/07/on-a-mission-nurse-stays-connected-with-family-while-overseas/
- https://blogs.skype.com/stories/2018/03/21/popham-court-resident-watches-grandsons-wedding-over-skype/
- https://blogs.skype.com/skype-classroom/2018/05/17/skype-master-teacher-empowers-students-with-disabilities-in-an-accessible-virtual-classroom/
- https://education.microsoft.com/skype-in-the-classroom/overview
- http://go.skype.com/link.alexa.account
- https://www.skype.com/en/legal/fair-usage/
- https://go.skype.com/rates
- https://www.microsoft.com/servicesagreement/default.aspx
- https://www.facebook.com/Skype
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- https://www.youtube.com/Skype
- https://blogs.skype.com
- https://www.microsoft.com/en-us/p/surface-pro-6/8ZCNC665SLQ5
- https://www.microsoft.com/en-us/p/surface-laptop-2/8XQJKK3DD91B
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- https://www.xbox.com/en-us/xbox-one-x
- https://www.xbox.com/en-us/xbox-one-s?xr=shellnav
- https://www.microsoft.com/en-us/store/b/virtualreality
- https://www.microsoft.com/en-us/windows/windows-10-apps
- https://store.office.com/en-us/appshome.aspx?
- https://account.microsoft.com/
- https://www.microsoft.com/en-us/download
- https://go.microsoft.com/fwlink/p/?LinkID=824761&clcid=0x409
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- https://account.microsoft.com/orders
- https://www.microsoft.com/en-us/store/locations/find-a-store?icid=en-us_UF_FAS
- https://www.microsoft.com/en-us/store/b/buy-online-pick-up-in-store?icid=uhf_footer_bopuis
- https://www.microsoft.com/en-us/education
- https://www.microsoft.com/en-us/education/products/office/default.aspx
- https://products.office.com/en-us/academic/compare-office-365-education-plans
- https://www.microsoft.com/en-us/store/b/education?icid=CNavfooter_Studentsandeducation
- https://azure.microsoft.com/en-us/community/education/
- https://azure.microsoft.com/
- https://www.microsoft.com/en-us/enterprise
- https://www.microsoft.com/en-us/sql-server/
- https://www.microsoft.com/en-us/solution-providers
- https://partner.microsoft.com/en-us/
- https://go.microsoft.com/fwlink/?LinkID=808093
- https://www.microsoft.com/en-us/enterprise/health
- https://www.microsoft.com/en-us/enterprise/finance/banking-capital-markets
- https://visualstudio.microsoft.com/
- https://developer.microsoft.com/en-us/windows
- https://msdn.microsoft.com/en-us
- https://technet.microsoft.com/en-us
- https://developer.microsoft.com/en-us/store/register
- https://channel9.msdn.com/
- https://developer.microsoft.com/en-us/office
- https://www.microsoft.com/en-us/garage/
- https://careers.microsoft.com/
- https://www.microsoft.com/en-us/about
- https://news.microsoft.com/
- https://privacy.microsoft.com/en-us
- https://www.microsoft.com/investor/default.aspx
- https://www.microsoft.com/en-us/diversity/
- https://www.microsoft.com/en-us/accessibility
- https://www.microsoft.com/en-us/security/default.aspx
- http://www.microsoft.com/en-us/locale.aspx
- https://www.microsoft.com/en-us/sitemap1.aspx
- https://support.microsoft.com/en-us/contactus
- https://go.microsoft.com/fwlink/?LinkId=521839
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- https://www.microsoft.com/trademarks
- https://choice.microsoft.com
- https://www.skype.com/en/legal/
- https://google.ch
- https://store.google.com/?utm_source=hp_header&utm_medium=google_oo&utm_campaign=GS100042
- https://mail.google.com/mail/?tab=wm
- https://www.google.com/imghp?hl=en&tab=wi
- https://www.google.com/intl/en/about/products?tab=wh
- https://accounts.google.com/ServiceLogin?hl=en&passive=true&continue=https://www.google.ch/
- https://www.google.ch/setprefs?sig=0_24Sfvd3_rrepvd8vcon5WJnzdhU%3D&hl=de&source=homepage&sa=X&ved=0ahUKEwjTl4-ts7riAhXKT98KHdgMAYYQ2ZgBCAk
- https://www.google.ch/intl/en_us/policies/privacy/?fg=1
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Kriegsspiel: Big Trouble In Little Lardas
Two weeks ago, I participated in a week-long online Kriegsspiel run by Nick Skinner and Richard Clarke of Too Fat Lardies fame. With a total of 13 participants, two umpires and one observer, it was quite an undertaking. Set within a fictional "Imaginations" campaign of the "Lard War II," the players commanded either the forces of the Kingdom of Blue or the Red Republic. As Nick explained in the game:
We confirmed that our organization and equipment was vaguely British. That meant I had three battalions of infantry, each with four companies of four platoons plus a support company. I was also assigned an ambulance company. This seemed a bad omen.
Early in the plans process, I chose to land my initial assault gliders directly on the forts. I figured my best chance was to take the enemy completely by surprise and jump right on top, like at Eben Emael. I had limited resources to get my brigade on the ground. It would take three lifts over the course of two days to get my complete brigade into the battle area. Given my resources at hand, on the initial landings, I would have 20 platoons out of 48 on the ground. Not great odds, I thought. But I had to risk it. Who dares, wins, right?
Plans were set, then changed and changed again as the brigade commanders weighed options and made their cases with the CG and COS for why they should get resources. A feature of Discord that we found handy are voice chat rooms where members can talk via VOIP for planning, rock drills, etc. Blue had two conferences and we found them very beneficial. By the time we had our first conference, we had our plan largely in place and were discussing some of the finer points. The final conference was to make sure everybody had their plans finalized and ask final questions.
The day of battle arrived. As time drew closer for us to climb in our imaginary planes and gliders, top level rooms were locked up and player-to-player communications stopped. We sat at our computers waiting for H-Hour. I received a message that I was on the ground at LZ Baker and could see paras taking heavy fire about a kilometer to the northeast. I could also see and here vicious combat in Fort 2, aka OBJ Grumpy. Then the various communication nets started going live in the form of restricted chat rooms in Discord.
My brigade net room was where I spoke with umpires to get reports from my battalions and request info from them. There was an "on the ground" room for commanders that were up on the division net. Finally there was a division HQ room for those who had established comms with the outside world. Receiving information, parsing it, confirming our own assumptions and then assessing it before putting it up in both the "on the ground" room and Division room was a significant challenge. Luckily, the game was set to last only three hours.
During the game, we were mostly interacting with the umpires and relying on them for information. Issuing orders and requests for information from my imaginary subordinates. I then had to process that info and relay it to my in-game superiors. But only once our in-game communication nets were established! One of the para commanders didn't have comms because his radios got shot up on the DZ. He had to "walk" to where I was and then we could talk to each other and the had to use my "radios" to talk to higher.
Fort 1, OBJ Bashful was taken almost immediately with 30% casualties. Fort 2, OBJ Grumpy, fell only after receiving help from a platoon that had landed on Bashful. Fort 3, OBJ Dopey, was a see-saw battle and I tried mustering forces from Bashful and Grumpy to push it over the edge. Fort 4, OBJ Sleepy, only reported in once their ammo was all expended and the last holdouts were cornered in a bunker and calling "God save the King."
Enemy armored infantry and self-propelled guns had been spotted in the vicinity of Sleepy, so I called for air strikes on the fort with machine gun and cannon only, then follow up with bombs and rockets on the enemy vehicles. Imagine my surprise when I received the report that Sleepy had been destroyed from the air.
In the meantime, I was still trying to get enough forces scratched together to make a difference at Dopey to find it had fallen and was being evacuated, my troops being led away by the enemy. When I asked for clarification if it was Sleepy or Dopey, i was told, "No, it's Dopey, dopey!" Thanks, Rich.
Then the game ended. Luckily, our troops were wholly imaginary and our decisions didn't result in any real casualties. It was an exhilarating, exhausting, madcap, sobering, nervous, mind-blowing experience. I'm planning a podcast with Nick, Richard and the two force commanders. Stay tuned.
I will definitely be looking to do one of these for my J3 group and possibly for my fellow OCS instructors in the near future. Stay tuned for that, as well.
Blue has invaded Red and achieved a breakthrough in the central South. Blue's armies are now pushing Northwards towards the crucial line of the NEMUNAS river and the strategically important city of LARDAS that stands at the confluence of two rivers. If they can push on, they will be threatening the capital city of REDBURG. Red forces though are well organised and aware of the danger. What will happen next?
For the participants, the planning portion was the meat and potatoes of the game. We started out by signing into a website and associated app called Discord. Nick set up a server and we joined it. We were immediately assigned to either the Blue or Red force rooms. From there we received our unit assignments and awaited orders.
The Blue forces, of which I was a member, consisted of an airborne division. We had as players the commanding general, chief of staff, two para brigade commanders, a special reconnaissance squadron commander, a divisional artillery battalion commander and me. I was assigned as the commander of a brigade of glider troops.
The Blue forces, of which I was a member, consisted of an airborne division. We had as players the commanding general, chief of staff, two para brigade commanders, a special reconnaissance squadron commander, a divisional artillery battalion commander and me. I was assigned as the commander of a brigade of glider troops.
| Speaking of gliders. This film and the real events it represents may have provided may have provided some inspiration. |
In the background, Nick was briefing the division commanding general and chief of staff with the division mission. A day or so later, after the CG and COS had some time to digest the mission, we received our unit missions. My mission in particular was to neutralize four forts that protect the southern flank of the city and conduct a follow on mission of clearing the two main routes to the city.
Early in the plans process, I chose to land my initial assault gliders directly on the forts. I figured my best chance was to take the enemy completely by surprise and jump right on top, like at Eben Emael. I had limited resources to get my brigade on the ground. It would take three lifts over the course of two days to get my complete brigade into the battle area. Given my resources at hand, on the initial landings, I would have 20 platoons out of 48 on the ground. Not great odds, I thought. But I had to risk it. Who dares, wins, right?
Plans were set, then changed and changed again as the brigade commanders weighed options and made their cases with the CG and COS for why they should get resources. A feature of Discord that we found handy are voice chat rooms where members can talk via VOIP for planning, rock drills, etc. Blue had two conferences and we found them very beneficial. By the time we had our first conference, we had our plan largely in place and were discussing some of the finer points. The final conference was to make sure everybody had their plans finalized and ask final questions.
The day of battle arrived. As time drew closer for us to climb in our imaginary planes and gliders, top level rooms were locked up and player-to-player communications stopped. We sat at our computers waiting for H-Hour. I received a message that I was on the ground at LZ Baker and could see paras taking heavy fire about a kilometer to the northeast. I could also see and here vicious combat in Fort 2, aka OBJ Grumpy. Then the various communication nets started going live in the form of restricted chat rooms in Discord.
My brigade net room was where I spoke with umpires to get reports from my battalions and request info from them. There was an "on the ground" room for commanders that were up on the division net. Finally there was a division HQ room for those who had established comms with the outside world. Receiving information, parsing it, confirming our own assumptions and then assessing it before putting it up in both the "on the ground" room and Division room was a significant challenge. Luckily, the game was set to last only three hours.
During the game, we were mostly interacting with the umpires and relying on them for information. Issuing orders and requests for information from my imaginary subordinates. I then had to process that info and relay it to my in-game superiors. But only once our in-game communication nets were established! One of the para commanders didn't have comms because his radios got shot up on the DZ. He had to "walk" to where I was and then we could talk to each other and the had to use my "radios" to talk to higher.
Fort 1, OBJ Bashful was taken almost immediately with 30% casualties. Fort 2, OBJ Grumpy, fell only after receiving help from a platoon that had landed on Bashful. Fort 3, OBJ Dopey, was a see-saw battle and I tried mustering forces from Bashful and Grumpy to push it over the edge. Fort 4, OBJ Sleepy, only reported in once their ammo was all expended and the last holdouts were cornered in a bunker and calling "God save the King."
Enemy armored infantry and self-propelled guns had been spotted in the vicinity of Sleepy, so I called for air strikes on the fort with machine gun and cannon only, then follow up with bombs and rockets on the enemy vehicles. Imagine my surprise when I received the report that Sleepy had been destroyed from the air.
In the meantime, I was still trying to get enough forces scratched together to make a difference at Dopey to find it had fallen and was being evacuated, my troops being led away by the enemy. When I asked for clarification if it was Sleepy or Dopey, i was told, "No, it's Dopey, dopey!" Thanks, Rich.
Then the game ended. Luckily, our troops were wholly imaginary and our decisions didn't result in any real casualties. It was an exhilarating, exhausting, madcap, sobering, nervous, mind-blowing experience. I'm planning a podcast with Nick, Richard and the two force commanders. Stay tuned.
I will definitely be looking to do one of these for my J3 group and possibly for my fellow OCS instructors in the near future. Stay tuned for that, as well.
Thursday, May 23, 2019
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8 Highest Paying URL Shortener: Best URL Shortener to Earn Money
CPMlink
CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.- The payout for 1000 views-$5
- Minimum payout-$5
- Referral commission-10%
- Payment methods-Paypal, Payza, and Skrill
- Payment time-daily
LINK.TL
LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.- Payout for 1000 views-$16
- Minimum payout-$5
- Referral commission-10%
- Payout methods-Paypal, Payza, and Skrill
- Payment time-daily basis
Linkbucks
Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.- The payout for 1000 views-$3-9
- Minimum payout-$10
- Referral commission-20%
- Payment options-PayPal,Payza,and Payoneer
- Payment-on the daily basis
Short.am
Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.Ouo.io
Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.- Payout for every 1000 views-$5
- Minimum payout-$5
- Referral commission-20%
- Payout time-1st and 15th date of the month
- Payout options-PayPal and Payza
Adf.ly
Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.Clk.sh
Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.- Payout for 1000 Views: Upto $8
- Minimum Withdrawal: $5
- Referral Commission: 30%
- Payment Methods: PayPal, Payza, Skrill etc.
- Payment Time: Daily
Wi.cr
Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.- Payout for 1000 views-$7
- Minimum payout-$5
- Referral commission-10%
- Payout method-Paypal
- Payout time-daily
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